// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - ChipmunkPhysics2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::DynamicSettings& settings) { m_settings = std::make_unique(settings); } inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::StaticSettings& settings) { m_settings = std::make_unique(settings); } inline void ChipmunkRigidBody2DComponent::Construct(ChipmunkPhysWorld2D& world) { assert(m_settings); std::visit([&](auto&& arg) { Create(world, arg); }, *m_settings); m_settings.reset(); } } #include