// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - JoltPhysics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline JoltCharacterComponent::JoltCharacterComponent(const JoltCharacter::Settings& settings) { m_settings = std::make_unique(settings); } inline void JoltCharacterComponent::Construct(JoltPhysWorld3D& world) { assert(m_settings); Create(world, *m_settings); m_settings.reset(); } } #include