// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SUBMESH_HPP #define NAZARA_SUBMESH_HPP #include #include #include #include #include #include #include namespace Nz { class Mesh; class SubMesh; using SubMeshConstRef = ObjectRef; using SubMeshRef = ObjectRef; class NAZARA_UTILITY_API SubMesh : public RefCounted { friend Mesh; public: SubMesh(); NAZARA_DEPRECATED("Submesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh") SubMesh(const Mesh* parent); SubMesh(const SubMesh&) = delete; SubMesh(SubMesh&&) = delete; virtual ~SubMesh(); void GenerateNormals(); void GenerateNormalsAndTangents(); void GenerateTangents(); virtual const Boxf& GetAABB() const = 0; virtual AnimationType GetAnimationType() const = 0; virtual const IndexBuffer* GetIndexBuffer() const = 0; UInt32 GetMaterialIndex() const; PrimitiveMode GetPrimitiveMode() const; UInt32 GetTriangleCount() const; virtual UInt32 GetVertexCount() const = 0; virtual bool IsAnimated() const = 0; void SetMaterialIndex(UInt32 matIndex); void SetPrimitiveMode(PrimitiveMode mode); SubMesh& operator=(const SubMesh&) = delete; SubMesh& operator=(SubMesh&&) = delete; // Signals: NazaraSignal(OnSubMeshInvalidateAABB, const SubMesh* /*subMesh*/); NazaraSignal(OnSubMeshRelease, const SubMesh* /*subMesh*/); protected: PrimitiveMode m_primitiveMode; UInt32 m_matIndex; }; } #endif // NAZARA_SUBMESH_HPP