#include #include #include #include SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]") { GIVEN("Two UdpSocket, one client, one server") { Nz::UdpSocket server(Nz::NetProtocol::IPv4); REQUIRE(server.Bind(0) == Nz::SocketState::Bound); Nz::UInt16 port = server.GetBoundPort(); Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port); REQUIRE(serverIP.IsValid()); Nz::UdpSocket client(Nz::NetProtocol::IPv4); CHECK_FALSE(client.IsBroadcastingEnabled()); CHECK(client.QueryMaxDatagramSize() > 1500); WHEN("We send data from client") { Nz::NetPacket packet(1); Nz::Vector3f vector123(1.f, 2.f, 3.f); packet << vector123; REQUIRE(client.SendPacket(serverIP, packet)); THEN("We should get it on the server") { Nz::NetPacket resultPacket; Nz::IpAddress fromIp; REQUIRE(server.ReceivePacket(&resultPacket, &fromIp)); Nz::Vector3f result; resultPacket >> result; REQUIRE(result == vector123); } } } }