// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Lua scripting module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_LUAINSTANCE_HPP #define NAZARA_LUAINSTANCE_HPP #include #include #include #include namespace Nz { class NAZARA_LUA_API LuaInstance : public LuaState { friend class LuaCoroutine; friend class LuaState; public: LuaInstance(); LuaInstance(const LuaInstance&) = delete; LuaInstance(LuaInstance&& instance) = default; ~LuaInstance(); inline std::size_t GetMemoryLimit() const; inline std::size_t GetMemoryUsage() const; inline UInt32 GetTimeLimit() const; inline void SetMemoryLimit(std::size_t memoryLimit); inline void SetTimeLimit(UInt32 limit); LuaInstance& operator=(const LuaInstance&) = delete; LuaInstance& operator=(LuaInstance&& instance) = default; private: inline void SetMemoryUsage(std::size_t memoryUsage); static void* MemoryAllocator(void *ud, void *ptr, std::size_t osize, std::size_t nsize); static void TimeLimiter(lua_State* internalState, lua_Debug* debug); std::size_t m_memoryLimit; std::size_t m_memoryUsage; UInt32 m_timeLimit; Clock m_clock; unsigned int m_level; }; } #include #endif // NAZARA_LUAINSTANCE_HPP