// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::GL { inline EGLContextBase::EGLContextBase(const OpenGLDevice* device, const EGLLoader& loader) : Context(device), m_loader(loader), m_display(EGL_NO_DISPLAY), m_surface(EGL_NO_SURFACE), m_handle(EGL_NO_CONTEXT), m_ownsDisplay(false) { } inline bool EGLContextBase::HasPlatformExtension(const std::string& str) const { return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end(); } } #include