// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GLSLWRITER_HPP #define NAZARA_GLSLWRITER_HPP #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept { public: struct Environment; using ExtSupportCallback = std::function; inline GlslWriter(); GlslWriter(const GlslWriter&) = delete; GlslWriter(GlslWriter&&) = delete; ~GlslWriter() = default; inline std::string Generate(ShaderAst::StatementPtr& shader, const States& states = {}); std::string Generate(std::optional shaderStage, ShaderAst::StatementPtr& shader, const States& states = {}); void SetEnv(Environment environment); struct Environment { ExtSupportCallback extCallback; unsigned int glMajorVersion = 3; unsigned int glMinorVersion = 0; bool glES = false; bool flipYPosition = false; }; static const char* GetFlipYUniformName(); private: void Append(const ShaderAst::ExpressionType& type); void Append(ShaderAst::BuiltinEntry builtin); void Append(const ShaderAst::IdentifierType& identifierType); void Append(const ShaderAst::MatrixType& matrixType); void Append(ShaderAst::MemoryLayout layout); void Append(ShaderAst::NoType); void Append(ShaderAst::PrimitiveType type); void Append(const ShaderAst::SamplerType& samplerType); void Append(const ShaderAst::StructType& structType); void Append(const ShaderAst::UniformType& uniformType); void Append(const ShaderAst::VectorType& vecType); template void Append(const T& param); template void Append(const T1& firstParam, const T2& secondParam, Args&&... params); void AppendCommentSection(const std::string& section); void AppendFunctionDeclaration(const ShaderAst::DeclareFunctionStatement& node, bool forward = false); void AppendField(std::size_t structIndex, const std::size_t* memberIndices, std::size_t remainingMembers); void AppendHeader(); void AppendLine(const std::string& txt = {}); template void AppendLine(Args&&... params); void AppendStatementList(std::vector& statements); void EnterScope(); void LeaveScope(bool skipLine = true); void HandleEntryPoint(ShaderAst::DeclareFunctionStatement& node); void HandleInOut(); void RegisterStruct(std::size_t structIndex, ShaderAst::StructDescription desc); void RegisterVariable(std::size_t varIndex, std::string varName); void Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired = false); void Visit(ShaderAst::AccessMemberIndexExpression& node) override; void Visit(ShaderAst::AssignExpression& node) override; void Visit(ShaderAst::BinaryExpression& node) override; void Visit(ShaderAst::CallFunctionExpression& node) override; void Visit(ShaderAst::CastExpression& node) override; void Visit(ShaderAst::ConditionalExpression& node) override; void Visit(ShaderAst::ConstantExpression& node) override; void Visit(ShaderAst::IntrinsicExpression& node) override; void Visit(ShaderAst::SwizzleExpression& node) override; void Visit(ShaderAst::VariableExpression& node) override; void Visit(ShaderAst::UnaryExpression& node) override; void Visit(ShaderAst::BranchStatement& node) override; void Visit(ShaderAst::ConditionalStatement& node) override; void Visit(ShaderAst::DeclareExternalStatement& node) override; void Visit(ShaderAst::DeclareFunctionStatement& node) override; void Visit(ShaderAst::DeclareOptionStatement& node) override; void Visit(ShaderAst::DeclareStructStatement& node) override; void Visit(ShaderAst::DeclareVariableStatement& node) override; void Visit(ShaderAst::DiscardStatement& node) override; void Visit(ShaderAst::ExpressionStatement& node) override; void Visit(ShaderAst::MultiStatement& node) override; void Visit(ShaderAst::NoOpStatement& node) override; void Visit(ShaderAst::ReturnStatement& node) override; static bool HasExplicitBinding(ShaderAst::StatementPtr& shader); static bool HasExplicitLocation(ShaderAst::StatementPtr& shader); struct State; Environment m_environment; State* m_currentState; }; } #include #endif // NAZARA_GLSLWRITER_HPP