// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERWRITER_HPP #define NAZARA_SHADERWRITER_HPP #include #include #include #include namespace Nz { class NAZARA_SHADER_API ShaderWriter { public: struct States; ShaderWriter() = default; ShaderWriter(const ShaderWriter&) = default; ShaderWriter(ShaderWriter&&) = default; virtual ~ShaderWriter(); struct States { Nz::UInt64 enabledOptions = 0; bool optimize = false; bool sanitized = false; }; }; } #endif // NAZARA_SHADERWRITER_HPP