// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SPIRVBLOCK_HPP #define NAZARA_SPIRVBLOCK_HPP #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API SpirvBlock : public SpirvSectionBase { public: inline SpirvBlock(SpirvWriter& writer); SpirvBlock(const SpirvBlock&) = default; SpirvBlock(SpirvBlock&&) = default; ~SpirvBlock() = default; inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount); template std::size_t Append(SpirvOp opcode, Args&&... args); template std::size_t AppendVariadic(SpirvOp opcode, F&& callback); inline UInt32 GetLabelId() const; inline bool IsTerminated() const; SpirvBlock& operator=(const SpirvBlock&) = delete; SpirvBlock& operator=(SpirvBlock&&) = default; static inline bool IsTerminationInstruction(SpirvOp op); private: inline void HandleSpirvOp(SpirvOp op); UInt32 m_labelId; bool m_isTerminated; }; } #include #endif