// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline SpirvPrinter::SpirvPrinter() : m_currentState(nullptr) { } inline std::string SpirvPrinter::Print(const std::vector& codepoints) { return Print(codepoints.data(), codepoints.size()); } inline std::string SpirvPrinter::Print(const UInt32* codepoints, std::size_t count) { Settings settings; return Print(codepoints, count, settings); } inline std::string SpirvPrinter::Print(const std::vector& codepoints, const Settings& settings) { return Print(codepoints.data(), codepoints.size(), settings); } } #include