// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SPIRVSECTION_HPP #define NAZARA_SPIRVSECTION_HPP #include #include namespace Nz { class NAZARA_SHADER_API SpirvSection : public SpirvSectionBase { public: SpirvSection() = default; SpirvSection(const SpirvSection&) = default; SpirvSection(SpirvSection&&) = default; ~SpirvSection() = default; using SpirvSectionBase::Append; using SpirvSectionBase::AppendRaw; using SpirvSectionBase::AppendSection; using SpirvSectionBase::AppendVariadic; SpirvSection& operator=(const SpirvSection&) = delete; SpirvSection& operator=(SpirvSection&&) = default; }; } #include #endif