// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_SYSTEMS_PHYSICSSYSTEM_HPP #define NDK_SYSTEMS_PHYSICSSYSTEM_HPP #include #include #include namespace Ndk { class NDK_API PhysicsSystem : public System { public: PhysicsSystem(); PhysicsSystem(const PhysicsSystem& system); ~PhysicsSystem() = default; NzPhysWorld& GetWorld(); const NzPhysWorld& GetWorld() const; static SystemIndex systemIndex; private: void OnEntityValidation(Entity* entity, bool justAdded) override; void OnUpdate(float elapsedTime) override; EntityList m_dynamicObjects; EntityList m_staticObjects; NzPhysWorld m_world; }; } #include #endif // NDK_SYSTEMS_PHYSICSSYSTEM_HPP