// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include namespace Nz { float SpotLight::ComputeContributionScore(const BoundingVolumef& boundingVolume) const { // TODO: take luminosity/radius/direction into account return Vector3f::SquaredDistance(m_position, boundingVolume.aabb.GetCenter()); } void SpotLight::FillLightData(void* data) const { auto lightOffset = PredefinedLightData::GetOffsets(); AccessByOffset(data, lightOffset.lightMemberOffsets.type) = UnderlyingCast(BasicLightType::Spot); AccessByOffset(data, lightOffset.lightMemberOffsets.color) = Vector4f(m_color.r, m_color.g, m_color.b, m_color.a); AccessByOffset(data, lightOffset.lightMemberOffsets.factor) = Vector2f(m_ambientFactor, m_diffuseFactor); AccessByOffset(data, lightOffset.lightMemberOffsets.parameter1) = Vector4f(m_position.x, m_position.y, m_position.z, m_invRadius); AccessByOffset(data, lightOffset.lightMemberOffsets.parameter2) = Vector4f(m_direction.x, m_direction.y, m_direction.z, 0.f); AccessByOffset(data, lightOffset.lightMemberOffsets.parameter3) = Vector4f(m_innerAngleCos, m_outerAngleCos, 0.f, 0.f); AccessByOffset(data, lightOffset.lightMemberOffsets.shadowMapSize) = (IsShadowCaster()) ? Vector2f(1.f / GetShadowMapSize()) : Vector2f(-1.f, -1.f); AccessByOffset(data, lightOffset.lightMemberOffsets.viewProjMatrix) = m_viewProjMatrix; } std::unique_ptr SpotLight::InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const { return std::make_unique(pipeline, elementRegistry, *this); } void SpotLight::UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& /*scale*/) { m_position = position; //< don't call UpdatePosition to prevent double update UpdateRotation(rotation); } }