// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Audio module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SOUND_HPP #define NAZARA_SOUND_HPP #include #include #include #include namespace Nz { class NAZARA_AUDIO_API Sound : public SoundEmitter { public: Sound() = default; Sound(const SoundBuffer* soundBuffer); Sound(const Sound& sound); Sound(Sound&&) = default; ~Sound(); void EnableLooping(bool loop); const SoundBuffer* GetBuffer() const; UInt32 GetDuration() const; UInt32 GetPlayingOffset() const; SoundStatus GetStatus() const; bool IsLooping() const; bool IsPlayable() const; bool IsPlaying() const; bool LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams()); bool LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams()); bool LoadFromStream(Stream& stream, const SoundBufferParams& params = SoundBufferParams()); void Pause(); void Play(); void SetBuffer(const SoundBuffer* buffer); void SetPlayingOffset(UInt32 offset); void Stop(); Sound& operator=(const Sound&) = delete; ///TODO? Sound& operator=(Sound&&) = default; private: SoundBufferConstRef m_buffer; }; } #endif // NAZARA_SOUND_HPP