// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Core module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PRIMITIVE_HPP #define NAZARA_PRIMITIVE_HPP #include #include #include #include #include #include namespace Nz { struct Primitive { void MakeBox(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeCone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeCubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive Box(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive Box(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive Cone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive Cone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive CubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive CubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive IcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive IcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive Plane(const Vector2f& size, const Vector2ui& subdivision = Vector2ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive Plane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive Plane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); static Primitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f)); Matrix4f matrix; PrimitiveType type; Rectf textureCoords; union { struct { Vector3f lengths; Vector3ui subdivision; } box; struct { float length; float radius; unsigned int subdivision; } cone; struct { Vector2f size; Vector2ui subdivision; } plane; struct { SphereType type; float size; union { struct { unsigned int subdivision; } cubic; struct { unsigned int recursionLevel; } ico; struct { unsigned int sliceCount; unsigned int stackCount; } uv; }; } sphere; }; }; } #include #endif // NAZARA_PRIMITIVE_HPP