// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDGEOMETRYPASS_HPP #define NAZARA_DEFERREDGEOMETRYPASS_HPP #include #include #include #include #include namespace Nz { class NAZARA_GRAPHICS_API DeferredGeometryPass : public DeferredRenderPass { public: DeferredGeometryPass(); virtual ~DeferredGeometryPass(); bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const; bool Resize(const Vector2ui& dimensions); protected: struct ShaderUniforms; const ShaderUniforms* GetShaderUniforms(const Shader* shader) const; void OnShaderInvalidated(const Shader* shader) const; struct ShaderUniforms { NazaraSlot(Shader, OnShaderUniformInvalidated, shaderUniformInvalidatedSlot); NazaraSlot(Shader, OnShaderRelease, shaderReleaseSlot); int eyePosition; int sceneAmbient; int textureOverlay; }; mutable std::unordered_map m_shaderUniforms; RenderStates m_clearStates; ShaderRef m_clearShader; }; } #endif // NAZARA_DEFERREDGEOMETRYPASS_HPP