// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_LIGHT_HPP #define NAZARA_LIGHT_HPP #include #include #include #include namespace Nz { class Light; struct LightUniforms; class NAZARA_GRAPHICS_API Light : public Renderable { public: Light(LightType type = LightType_Point); Light(const Light& light) = default; ~Light() = default; void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const override; Light* Clone() const; Light* Create() const; bool Cull(const Frustumf& frustum, const Matrix4f& transformMatrix) const override; float GetAmbientFactor() const; float GetAttenuation() const; Color GetColor() const; float GetDiffuseFactor() const; float GetInnerAngle() const; float GetInnerAngleCosine() const; float GetInvRadius() const; LightType GetLightType() const; float GetOuterAngle() const; float GetOuterAngleCosine() const; float GetOuterAngleTangent() const; float GetRadius() const; void SetAmbientFactor(float factor); void SetAttenuation(float attenuation); void SetColor(const Color& color); void SetDiffuseFactor(float factor); void SetInnerAngle(float innerAngle); void SetLightType(LightType type); void SetOuterAngle(float outerAngle); void SetRadius(float radius); void UpdateBoundingVolume(const Matrix4f& transformMatrix) override; Light& operator=(const Light& light) = default; private: void MakeBoundingVolume() const override; LightType m_type; Color m_color; float m_ambientFactor; float m_attenuation; float m_diffuseFactor; float m_innerAngle; float m_innerAngleCosine; float m_invRadius; float m_outerAngle; float m_outerAngleCosine; float m_outerAngleTangent; float m_radius; }; struct LightUniforms { struct UniformLocations { int type; int color; int factors; int parameters1; int parameters2; int parameters3; }; bool ubo; union { UniformLocations locations; int blockLocation; }; }; } #include #endif // NAZARA_LIGHT_HPP