// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_AST_EXPRESSIONVALUE_HPP #define NAZARA_SHADER_AST_EXPRESSIONVALUE_HPP #include #include #include namespace Nz::ShaderAst { struct Expression; using ExpressionPtr = std::unique_ptr; template class ExpressionValue { public: ExpressionValue() = default; ExpressionValue(T value); ExpressionValue(ExpressionPtr expr); ExpressionValue(const ExpressionValue&) = default; ExpressionValue(ExpressionValue&&) noexcept = default; ~ExpressionValue() = default; ExpressionPtr&& GetExpression() &&; const ExpressionPtr& GetExpression() const &; const T& GetResultingValue() const; bool IsExpression() const; bool IsResultingValue() const; bool HasValue() const; void Reset(); ExpressionValue& operator=(const ExpressionValue&) = default; ExpressionValue& operator=(ExpressionValue&&) noexcept = default; private: std::variant m_value; }; } #include #endif // NAZARA_SHADER_AST_EXPRESSIONVALUE_HPP