// Copyright (C) 2015 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef PERLIN3D_HPP #define PERLIN3D_HPP #include #include #include #include namespace Nz { class NAZARA_NOISE_API Perlin3D : public Abstract3DNoise { public: Perlin3D(); Perlin3D(unsigned int seed); ~Perlin3D() = default; float GetValue(float x, float y, float z, float resolution); private: int x0,y0,z0; int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7; int ii,jj,kk; float gradient3[16][3]; float Li1,Li2,Li3,Li4,Li5,Li6; float s[2],t[2],u[2],v[2]; float Cx,Cy,Cz; float nx,ny,nz; float tmp; Vector3 temp; }; } #endif // PERLIN3D_HPP