// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_FRAMEPASSATTACHMENT_HPP #define NAZARA_FRAMEPASSATTACHMENT_HPP #include #include #include #include namespace Nz { struct FramePassAttachment { std::string name; PixelFormat format; unsigned int width = 100'000; unsigned int height = 100'000; }; } #include #endif