// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const std::shared_ptr& Graphics::GetBlitPipeline() const { return m_blitPipeline; } inline const std::shared_ptr& Graphics::GetBlitPipelineLayout() const { return m_blitPipelineLayout; } inline const std::shared_ptr& Graphics::GetFullscreenVertexBuffer() const { return m_fullscreenVertexBuffer; } inline const std::shared_ptr& Graphics::GetFullscreenVertexDeclaration() const { return m_fullscreenVertexDeclaration; } inline MaterialPassRegistry& Graphics::GetMaterialPassRegistry() { return m_materialPassRegistry; } inline const MaterialPassRegistry& Graphics::GetMaterialPassRegistry() const { return m_materialPassRegistry; } inline PixelFormat Graphics::GetPreferredDepthStencilFormat() const { return m_preferredDepthStencilFormat; } inline const std::shared_ptr& Graphics::GetReferencePipelineLayout() const { return m_referencePipelineLayout; } inline const std::shared_ptr& Graphics::GetRenderDevice() const { return m_renderDevice; } inline const RenderPassCache& Graphics::GetRenderPassCache() const { assert(m_renderPassCache); return *m_renderPassCache; } inline TextureSamplerCache& Graphics::GetSamplerCache() { return *m_samplerCache; } } #include