// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_MATERIAL_PASS_HPP #define NAZARA_MATERIAL_PASS_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Nz { class CommandBufferBuilder; class RenderFrame; class NAZARA_GRAPHICS_API MaterialPass { public: MaterialPass(std::shared_ptr settings); inline ~MaterialPass(); inline void Configure(std::shared_ptr pipeline); inline void Configure(const MaterialPipelineInfo& pipelineInfo); inline void EnableBlending(bool blending); inline void EnableColorWrite(bool colorWrite); inline void EnableDepthBuffer(bool depthBuffer); inline void EnableDepthClamp(bool depthClamp); inline void EnableDepthWrite(bool depthWrite); inline void EnableFaceCulling(bool faceCulling); inline void EnableOption(std::size_t optionIndex, bool enable); inline void EnableScissorTest(bool scissorTest); inline void EnableStencilTest(bool stencilTest); inline void EnsurePipelineUpdate() const; inline RendererComparison GetDepthCompareFunc() const; inline BlendEquation GetBlendAlphaModeEquation() const; inline BlendEquation GetBlendColorModeEquation() const; inline BlendFunc GetBlendDstAlphaFunc() const; inline BlendFunc GetBlendDstColorFunc() const; inline BlendFunc GetBlendSrcAlphaFunc() const; inline BlendFunc GetBlendSrcColorFunc() const; inline FaceSide GetFaceCulling() const; inline FaceFilling GetFaceFilling() const; inline float GetLineWidth() const; inline const std::shared_ptr& GetPipeline() const; inline const MaterialPipelineInfo& GetPipelineInfo() const; inline float GetPointSize() const; inline PrimitiveMode GetPrimitiveMode() const; inline const std::shared_ptr& GetSettings() const; inline const std::shared_ptr& GetShader(ShaderStageType shaderStage) const; inline ShaderBinding& GetShaderBinding(); inline const std::shared_ptr& GetTexture(std::size_t textureIndex) const; inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const; inline const std::shared_ptr& GetUniformBuffer(std::size_t bufferIndex) const; inline const std::vector& GetUniformBufferConstData(std::size_t bufferIndex); inline std::vector& GetUniformBufferData(std::size_t bufferIndex); inline bool HasTexture(std::size_t textureIndex) const; inline bool IsBlendingEnabled() const; inline bool IsColorWriteEnabled() const; inline bool IsDepthBufferEnabled() const; inline bool IsDepthClampEnabled() const; inline bool IsDepthWriteEnabled() const; inline bool IsFaceCullingEnabled() const; inline bool IsOptionEnabled(std::size_t optionIndex) const; inline bool IsScissorTestEnabled() const; inline bool IsStencilTestEnabled() const; inline void SetDepthCompareFunc(RendererComparison depthFunc); inline void SetBlendEquation(BlendEquation colorMode, BlendEquation alphaMode); inline void SetBlendFunc(BlendFunc srcColor, BlendFunc dstColor, BlendFunc srcAlpha, BlendFunc dstAlpha); inline void SetFaceCulling(FaceSide faceSide); inline void SetFaceFilling(FaceFilling filling); inline void SetLineWidth(float lineWidth); inline void SetPointSize(float pointSize); inline void SetPrimitiveMode(PrimitiveMode mode); inline void SetTexture(std::size_t textureIndex, std::shared_ptr texture); inline void SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo); inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr uniformBuffer); bool Update(RenderFrame& renderFrame, CommandBufferBuilder& builder); // Signals: NazaraSignal(OnMaterialInvalidated, const MaterialPass* /*material*/); NazaraSignal(OnMaterialRelease, const MaterialPass* /*material*/); private: inline void InvalidatePipeline(); inline void InvalidateShaderBinding(); inline void InvalidateTextureSampler(std::size_t textureIndex); inline void InvalidateUniformData(std::size_t uniformBufferIndex); void UpdatePipeline() const; void UpdateShaderBinding(); struct MaterialTexture { mutable std::shared_ptr sampler; std::shared_ptr texture; TextureSamplerInfo samplerInfo; }; struct UniformBuffer { std::shared_ptr buffer; std::vector data; bool dataInvalidated = true; }; std::shared_ptr m_settings; std::vector m_textures; std::vector m_uniformBuffers; mutable std::shared_ptr m_pipeline; UInt64 m_enabledOptions; mutable MaterialPipelineInfo m_pipelineInfo; ShaderBindingPtr m_shaderBinding; bool m_forceCommandBufferRegeneration; mutable bool m_pipelineUpdated; bool m_shaderBindingUpdated; }; } #include #endif // NAZARA_MATERIAL_PASS_HPP