// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SUBMESHRENDERER_HPP #define NAZARA_SUBMESHRENDERER_HPP #include #include namespace Nz { class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer { public: SubmeshRenderer() = default; ~SubmeshRenderer() = default; void Render(CommandBufferBuilder& commandBuffer, const Pointer* elements, std::size_t elementCount) override; }; } #include #endif