// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP #define NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLFramebuffer : public Framebuffer { public: using Framebuffer::Framebuffer; OpenGLFramebuffer() = default; OpenGLFramebuffer(const OpenGLFramebuffer&) = delete; OpenGLFramebuffer(OpenGLFramebuffer&&) noexcept = default; ~OpenGLFramebuffer() = default; virtual void Activate() const = 0; virtual std::size_t GetColorBufferCount() const = 0; OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete; OpenGLFramebuffer& operator=(OpenGLFramebuffer&&) noexcept = default; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP