// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP #define NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP #include #include #include #include #include #include #include #include #include #include namespace Nz { class RenderWindow; class NAZARA_OPENGLRENDERER_API OpenGLRenderWindow : public RenderWindowImpl { public: OpenGLRenderWindow(RenderWindow& owner); ~OpenGLRenderWindow() = default; RenderFrame Acquire() override; bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override; std::shared_ptr CreateCommandPool(QueueType queueType) override; inline GL::Context& GetContext(); const OpenGLFramebuffer& GetFramebuffer(std::size_t i) const override; std::size_t GetFramebufferCount() const override; const OpenGLRenderPass& GetRenderPass() const override; const Vector2ui& GetSize() const override; void Present(); private: std::optional m_renderPass; std::size_t m_currentFrame; std::vector> m_renderImage; std::unique_ptr m_context; OpenGLWindowFramebuffer m_framebuffer; RenderWindow& m_owner; Vector2ui m_size; }; } #include #endif // NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP