// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const GL::Sampler& OpenGLTextureSampler::GetSampler(bool withMipmaps) const { return (withMipmaps) ? m_samplerWithMipmaps : m_samplerWithoutMipmaps; } } #include