// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERDEVICE_HPP #define NAZARA_RENDERDEVICE_HPP #include #include #include namespace Nz { struct RenderDeviceFeatures { bool anisotropicFiltering = false; bool depthClamping = false; bool nonSolidFaceFilling = false; }; struct RenderDeviceLimits { UInt64 minUniformBufferOffsetAlignment; }; struct RenderDeviceInfo { RenderDeviceFeatures features; RenderDeviceLimits limits; RenderDeviceType type; std::string name; }; } #endif // NAZARA_RENDERER_HPP