// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP #define NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP #include #include #include #include #include #include #include namespace Nz { class NAZARA_VULKANRENDERER_API VulkanShaderModule : public ShaderModule { public: struct Stage; VulkanShaderModule() = default; VulkanShaderModule(const VulkanShaderModule&) = delete; VulkanShaderModule(VulkanShaderModule&&) = delete; ~VulkanShaderModule() = default; bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states); bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states); inline const Vk::ShaderModule& GetHandle() const; inline const std::vector& GetStages() const; VulkanShaderModule& operator=(const VulkanShaderModule&) = delete; VulkanShaderModule& operator=(VulkanShaderModule&&) = delete; struct Stage { ShaderStageType stage; std::string name; }; private: Vk::ShaderModule m_shaderModule; std::vector m_stages; }; } #include #endif // NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP