// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_STATICMESH_HPP #define NAZARA_STATICMESH_HPP #include #include #include class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener { public: NzStaticMesh(const NzMesh* parent); virtual ~NzStaticMesh(); bool Create(NzVertexBuffer* vertexBuffer); void Destroy(); void Finish(); bool GenerateAABB(); const NzAxisAlignedBoxf& GetAABB() const override; nzAnimationType GetAnimationType() const final; const NzIndexBuffer* GetIndexBuffer() const override; NzVertexBuffer* GetVertexBuffer() override; const NzVertexBuffer* GetVertexBuffer() const override; bool IsAnimated() const final; bool IsValid() const; void SetAABB(const NzAxisAlignedBoxf& aabb); void SetIndexBuffer(const NzIndexBuffer* indexBuffer); private: void OnResourceReleased(const NzResource* resource, int index) override; NzAxisAlignedBoxf m_aabb; const NzIndexBuffer* m_indexBuffer = nullptr; NzVertexBuffer* m_vertexBuffer = nullptr; }; #endif // NAZARA_STATICMESH_HPP