// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline VulkanShaderBinding::VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet) : m_descriptorSet(std::move(descriptorSet)), m_owner(owner) { } inline Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet() { return m_descriptorSet; } } #include