// Copyright (C) 2015 Rémi Bèges // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include NzAbstract3DNoise::~NzAbstract3DNoise() = default; float NzAbstract3DNoise::GetBasicValue(float x, float y, float z) { return this->GetValue(x,y,z,m_resolution); } float NzAbstract3DNoise::GetMappedValue(float x, float y, float z) { return (this->GetValue(x,y,z,m_resolution) + m_offset) * m_gain ; }