// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include namespace { NzRenderStates BuildRenderStates() { NzRenderStates states; states.depthFunc = nzRendererComparison_Equal; states.faceCulling = nzFaceSide_Back; states.parameters[nzRendererParameter_DepthBuffer] = true; states.parameters[nzRendererParameter_DepthWrite] = false; states.parameters[nzRendererParameter_FaceCulling] = true; return states; } } NzColorBackground::NzColorBackground(const NzColor& color) : m_color(color) { m_uberShader = NzUberShaderLibrary::Get("Basic"); NzParameterList list; list.SetParameter("UNIFORM_VERTEX_DEPTH", true); m_uberShaderInstance = m_uberShader->Get(list); const NzShader* shader = m_uberShaderInstance->GetShader(); m_materialDiffuseUniform = shader->GetUniformLocation("MaterialDiffuse"); m_vertexDepthUniform = shader->GetUniformLocation("VertexDepth"); } void NzColorBackground::Draw(const NzAbstractViewer* viewer) const { NazaraUnused(viewer); static NzRenderStates states(BuildRenderStates()); NzRenderer::SetRenderStates(states); m_uberShaderInstance->Activate(); const NzShader* shader = m_uberShaderInstance->GetShader(); shader->SendColor(m_materialDiffuseUniform, m_color); shader->SendFloat(m_vertexDepthUniform, 1.f); NzRenderer::DrawFullscreenQuad(); } nzBackgroundType NzColorBackground::GetBackgroundType() const { return nzBackgroundType_Color; } NzColor NzColorBackground::GetColor() const { return m_color; } void NzColorBackground::SetColor(const NzColor& color) { m_color = color; }