// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERVALIDATOR_HPP #define NAZARA_SHADERVALIDATOR_HPP #include #include #include #include #include namespace Nz::ShaderAst { class NAZARA_RENDERER_API ShaderValidator : public ShaderVisitor { public: ShaderValidator() = default; ShaderValidator(const ShaderValidator&) = delete; ShaderValidator(ShaderValidator&&) = delete; ~ShaderValidator() = default; bool Validate(const StatementPtr& shader, std::string* error = nullptr); private: const ExpressionPtr& MandatoryExpr(const ExpressionPtr& node); const NodePtr& MandatoryNode(const NodePtr& node); void TypeMustMatch(const ExpressionPtr& left, const ExpressionPtr& right); using ShaderVisitor::Visit; void Visit(const AssignOp& node) override; void Visit(const BinaryFunc& node) override; void Visit(const BinaryOp& node) override; void Visit(const Branch& node) override; void Visit(const BuiltinVariable& node) override; void Visit(const Cast& node) override; void Visit(const Constant& node) override; void Visit(const DeclareVariable& node) override; void Visit(const ExpressionStatement& node) override; void Visit(const NamedVariable& node) override; void Visit(const Sample2D& node) override; void Visit(const StatementBlock& node) override; void Visit(const SwizzleOp& node) override; }; NAZARA_RENDERER_API bool Validate(const StatementPtr& shader, std::string* error = nullptr); } #include #endif