// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderAst { inline ExpressionPtr AstOptimizer::Optimise(Expression& expression) { m_options = {}; return CloneExpression(expression); } inline ExpressionPtr AstOptimizer::Optimise(Expression& expression, const Options& options) { m_options = options; return CloneExpression(expression); } inline StatementPtr AstOptimizer::Optimise(Statement& statement) { m_options = {}; return CloneStatement(statement); } inline StatementPtr AstOptimizer::Optimise(Statement& statement, const Options& options) { m_options = options; return CloneStatement(statement); } inline ExpressionPtr Optimize(Expression& ast) { AstOptimizer optimize; return optimize.Optimise(ast); } inline ExpressionPtr Optimize(Expression& ast, const AstOptimizer::Options& options) { AstOptimizer optimize; return optimize.Optimise(ast, options); } inline StatementPtr Optimize(Statement& ast) { AstOptimizer optimize; return optimize.Optimise(ast); } inline StatementPtr Optimize(Statement& ast, const AstOptimizer::Options& options) { AstOptimizer optimize; return optimize.Optimise(ast, options); } } #include