// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const UInt32* SpirvDecoder::GetCurrentPtr() const { return m_currentCodepoint; } } #include