// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SPIRVWRITER_HPP #define NAZARA_SPIRVWRITER_HPP #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_RENDERER_API SpirvWriter : public ShaderVarVisitor, public ShaderVisitor { public: struct Environment; SpirvWriter(); SpirvWriter(const SpirvWriter&) = delete; SpirvWriter(SpirvWriter&&) = delete; ~SpirvWriter() = default; std::vector Generate(const ShaderAst& shader); void SetEnv(Environment environment); struct Environment { }; private: struct Opcode; inline void Append(const char* str); void Append(const std::string_view& str); void Append(const Opcode& opcode, unsigned int wordCount); void Append(UInt32 codepoint); void Append(std::initializer_list codepoints); template void Append(Opcode opcode, const Args&... args); template void Append(T value); void AppendHeader(); inline unsigned int CountWord(const char* str); unsigned int CountWord(const std::string_view& str); template unsigned int CountWord(const T& value); template unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest); using ShaderVarVisitor::Visit; using ShaderVisitor::Visit; void Visit(const ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired = false); void Visit(const ShaderNodes::AccessMember& node) override; void Visit(const ShaderNodes::AssignOp& node) override; void Visit(const ShaderNodes::Branch& node) override; void Visit(const ShaderNodes::BinaryOp& node) override; void Visit(const ShaderNodes::BuiltinVariable& var) override; void Visit(const ShaderNodes::Cast& node) override; void Visit(const ShaderNodes::Constant& node) override; void Visit(const ShaderNodes::DeclareVariable& node) override; void Visit(const ShaderNodes::ExpressionStatement& node) override; void Visit(const ShaderNodes::Identifier& node) override; void Visit(const ShaderNodes::InputVariable& var) override; void Visit(const ShaderNodes::IntrinsicCall& node) override; void Visit(const ShaderNodes::LocalVariable& var) override; void Visit(const ShaderNodes::ParameterVariable& var) override; void Visit(const ShaderNodes::OutputVariable& var) override; void Visit(const ShaderNodes::Sample2D& node) override; void Visit(const ShaderNodes::StatementBlock& node) override; void Visit(const ShaderNodes::SwizzleOp& node) override; void Visit(const ShaderNodes::UniformVariable& var) override; struct Context { const ShaderAst* shader = nullptr; const ShaderAst::Function* currentFunction = nullptr; }; struct State { std::vector output; }; Context m_context; Environment m_environment; State* m_currentState; }; } #include #endif