// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP #define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP #include #include #include namespace Nz { class OpenGLCommandBuffer; class NAZARA_OPENGLRENDERER_API OpenGLCommandBufferBuilder final : public CommandBufferBuilder { public: inline OpenGLCommandBufferBuilder(OpenGLCommandBuffer& commandBuffer); OpenGLCommandBufferBuilder(const OpenGLCommandBufferBuilder&) = delete; OpenGLCommandBufferBuilder(OpenGLCommandBufferBuilder&&) noexcept = default; ~OpenGLCommandBufferBuilder() = default; void BeginDebugRegion(const std::string_view& regionName, const Color& color) override; void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override; void BindIndexBuffer(const RenderBuffer& indexBuffer, UInt64 offset = 0) override; void BindPipeline(const RenderPipeline& pipeline) override; void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override; void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override; void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override; void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override; void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override; void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override; void CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Vector3ui& toPos, TextureLayout toLayout) override; void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) override; void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0) override; void EndDebugRegion() override; void EndRenderPass() override; void NextSubpass() override; void PreTransferBarrier() override; void PostTransferBarrier() override; void SetScissor(const Recti& scissorRegion) override; void SetViewport(const Recti& viewportRegion) override; void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override; OpenGLCommandBufferBuilder& operator=(const OpenGLCommandBufferBuilder&) = delete; OpenGLCommandBufferBuilder& operator=(OpenGLCommandBufferBuilder&&) = delete; private: OpenGLCommandBuffer& m_commandBuffer; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP