// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { std::string TranslateOpenGLError(GLenum code) { switch (code) { // OpenGL/OpenGL ES error codes case GL_INVALID_ENUM: return "GL_INVALID_ENUM: an unacceptable value is specified for an enumerated argument"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE: a numeric argument is out of range"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION: the specified operation is not allowed in the current state"; case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION: the framebuffer object is not complete"; case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY: there is not enough memory left to execute the command"; // OpenGL error codes case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW: an attempt has been made to perform an operation that would cause an internal stack to underflow"; case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW: an attempt has been made to perform an operation that would cause an internal stack to overflow"; // Framebuffer error codes case GL_FRAMEBUFFER_UNDEFINED: return "GL_FRAMEBUFFER_UNDEFINED: default framebuffer does not exist"; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: some framebuffer attachment points are incomplete"; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: framebuffer has no image attached to it"; case GL_FRAMEBUFFER_UNSUPPORTED: return "GL_FRAMEBUFFER_UNSUPPORTED: framebuffer internal formats violates an implementation-dependent set of restrictions"; case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: framebuffer mixes multiple samples size for attachements"; case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: a framebuffer attachment is layered and a populated attachment is not (or color attachements are not from textures of the same target)"; } return "Unknown OpenGL error (0x" + NumberToString(code, 16) + ')'; } }