// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include namespace Nz { VertexMapper::VertexMapper(SubMesh& subMesh) { ErrorFlags flags(ErrorMode::ThrowException, true); std::shared_ptr buffer = nullptr; switch (subMesh.GetAnimationType()) { case AnimationType::Skeletal: { SkeletalMesh& skeletalMesh = static_cast(subMesh); buffer = skeletalMesh.GetVertexBuffer(); break; } case AnimationType::Static: { StaticMesh& staticMesh = static_cast(subMesh); buffer = staticMesh.GetVertexBuffer(); break; } } if (!buffer) { NazaraInternalError("Animation type not handled (0x" + NumberToString(UnderlyingCast(subMesh.GetAnimationType()), 16) + ')'); } m_mapper.Map(*buffer, 0, buffer->GetVertexCount()); } VertexMapper::VertexMapper(VertexBuffer& vertexBuffer) { ErrorFlags flags(ErrorMode::ThrowException, true); m_mapper.Map(vertexBuffer, 0, vertexBuffer.GetVertexCount()); } VertexMapper::~VertexMapper() = default; void VertexMapper::Unmap() { m_mapper.Unmap(); } }