// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { ElementRenderer::~ElementRenderer() = default; void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, std::size_t /*elementCount*/, const Pointer* /*elements*/, const RenderStates* /*renderStates*/) { } void ElementRenderer::PrepareEnd(RenderFrame& /*currentFrame*/, ElementRendererData& /*rendererData*/) { } void ElementRenderer::Reset(ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/) { } ElementRendererData::~ElementRendererData() = default; }