#pragma once #ifndef NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP #define NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP #include #include #include #include #include #include template class VecComposition : public ShaderNode { public: VecComposition(ShaderGraph& graph); ~VecComposition() = default; nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override; QString caption() const override; QString name() const override; QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override; unsigned int nPorts(QtNodes::PortType portType) const override; std::shared_ptr outData(QtNodes::PortIndex port) override; void setInData(std::shared_ptr value, int index) override; QtNodes::NodeValidationState validationState() const override; QString validationMessage() const override; private: bool ComputePreview(QPixmap& pixmap) override; void UpdateOutput(); std::array, ComponentCount> m_inputs; std::shared_ptr m_output; }; using Vec2Composition = VecComposition<2>; using Vec3Composition = VecComposition<3>; using Vec4Composition = VecComposition<4>; #include #endif