// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Lua scripting module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline std::size_t LuaInstance::GetMemoryLimit() const { return m_memoryLimit; } inline std::size_t LuaInstance::GetMemoryUsage() const { return m_memoryUsage; } inline UInt32 LuaInstance::GetTimeLimit() const { return m_timeLimit; } inline void LuaInstance::SetMemoryLimit(std::size_t memoryLimit) { m_memoryLimit = memoryLimit; } inline void LuaInstance::SetTimeLimit(UInt32 limit) { m_timeLimit = limit; } } #include