// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include namespace Nz { namespace { template struct overloaded : Ts... { using Ts::operator()...; }; template overloaded(Ts...) -> overloaded; } UInt32 SpirvExpressionLoad::Evaluate(ShaderNodes::Expression& node) { node.Visit(*this); return std::visit(overloaded { [this](const Pointer& pointer) -> UInt32 { UInt32 resultId = m_writer.AllocateResultId(); m_block.Append(SpirvOp::OpLoad, pointer.pointedTypeId, resultId, pointer.resultId); return resultId; }, [](const Value& value) -> UInt32 { return value.resultId; }, [](std::monostate) -> UInt32 { throw std::runtime_error("an internal error occurred"); } }, m_value); } void SpirvExpressionLoad::Visit(ShaderNodes::AccessMember& node) { Visit(node.structExpr); std::visit(overloaded { [&](const Pointer& pointer) { UInt32 resultId = m_writer.AllocateResultId(); UInt32 pointerType = m_writer.RegisterPointerType(node.exprType, pointer.storage); //< FIXME UInt32 typeId = m_writer.GetTypeId(node.exprType); m_block.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender) { appender(pointerType); appender(resultId); appender(pointer.resultId); for (std::size_t index : node.memberIndices) appender(m_writer.GetConstantId(Int32(index))); }); m_value = Pointer { pointer.storage, resultId, typeId }; }, [&](const Value& value) { UInt32 resultId = m_writer.AllocateResultId(); UInt32 typeId = m_writer.GetTypeId(node.exprType); m_block.AppendVariadic(SpirvOp::OpCompositeExtract, [&](const auto& appender) { appender(typeId); appender(resultId); appender(value.resultId); for (std::size_t index : node.memberIndices) appender(m_writer.GetConstantId(Int32(index))); }); m_value = Value { resultId }; }, [](std::monostate) { throw std::runtime_error("an internal error occurred"); } }, m_value); } void SpirvExpressionLoad::Visit(ShaderNodes::Identifier& node) { Visit(node.var); } void SpirvExpressionLoad::Visit(ShaderNodes::InputVariable& var) { auto inputVar = m_writer.GetInputVariable(var.name); if (auto resultIdOpt = m_writer.ReadVariable(inputVar, SpirvWriter::OnlyCache{})) m_value = Value{ *resultIdOpt }; else m_value = Pointer{ SpirvStorageClass::Input, inputVar.varId, inputVar.typeId }; } void SpirvExpressionLoad::Visit(ShaderNodes::LocalVariable& var) { m_value = Value{ m_writer.ReadLocalVariable(var.name) }; } void SpirvExpressionLoad::Visit(ShaderNodes::UniformVariable& var) { auto uniformVar = m_writer.GetUniformVariable(var.name); if (auto resultIdOpt = m_writer.ReadVariable(uniformVar, SpirvWriter::OnlyCache{})) m_value = Value{ *resultIdOpt }; else m_value = Pointer{ SpirvStorageClass::Uniform, uniformVar.varId, uniformVar.typeId }; } }