// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - ChipmunkPhysics2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP #define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP #include #include #include #include #include #include namespace Nz { class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysics2DSystem { public: static constexpr Int64 ExecutionOrder = 0; using Components = TypeList; ChipmunkPhysics2DSystem(entt::registry& registry); ChipmunkPhysics2DSystem(const ChipmunkPhysics2DSystem&) = delete; ChipmunkPhysics2DSystem(ChipmunkPhysics2DSystem&&) = delete; ~ChipmunkPhysics2DSystem(); inline ChipmunkPhysWorld2D& GetPhysWorld(); inline const ChipmunkPhysWorld2D& GetPhysWorld() const; void Update(Time elapsedTime); ChipmunkPhysics2DSystem& operator=(const ChipmunkPhysics2DSystem&) = delete; ChipmunkPhysics2DSystem& operator=(ChipmunkPhysics2DSystem&&) = delete; private: void OnBodyConstruct(entt::registry& registry, entt::entity entity); entt::registry& m_registry; entt::observer m_physicsConstructObserver; entt::scoped_connection m_bodyConstructConnection; ChipmunkPhysWorld2D m_physWorld; }; } #include #endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP