// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Physics 2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include namespace Nz { Collider2D::~Collider2D() = default; /******************************** BoxCollider2D *********************************/ BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) : BoxCollider2D(Rectf(-size.x / 2.f, -size.y / 2.f, size.x / 2.f, size.y / 2.f), radius) { } BoxCollider2D::BoxCollider2D(const Rectf& rect, float radius) : m_rect(rect), m_radius(radius) { } float BoxCollider2D::ComputeInertialMatrix(float mass) const { return static_cast(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y))); } ColliderType2D BoxCollider2D::GetType() const { return ColliderType2D_Box; } std::vector BoxCollider2D::CreateShapes(RigidBody2D* body) const { std::vector shapes; shapes.push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y), m_radius)); return shapes; } /******************************** CircleCollider2D *********************************/ CircleCollider2D::CircleCollider2D(float radius, const Vector2f& offset) : m_offset(offset), m_radius(radius) { } float CircleCollider2D::ComputeInertialMatrix(float mass) const { return static_cast(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y))); } ColliderType2D CircleCollider2D::GetType() const { return ColliderType2D_Circle; } std::vector CircleCollider2D::CreateShapes(RigidBody2D* body) const { std::vector shapes; shapes.push_back(cpCircleShapeNew(body->GetHandle(), m_radius, cpv(m_offset.x, m_offset.y))); return shapes; } /********************************* NullCollider2D **********************************/ ColliderType2D NullCollider2D::GetType() const { return ColliderType2D_Null; } float NullCollider2D::ComputeInertialMatrix(float /*mass*/) const { return 0.f; } std::vector NullCollider2D::CreateShapes(RigidBody2D* /*body*/) const { return std::vector(); } }