#include inline QtNodes::FlowScene& ShaderGraph::GetScene() { return m_flowScene; } inline auto ShaderGraph::GetTexture(std::size_t textureIndex) const -> const TextureEntry& { assert(textureIndex < m_textures.size()); return m_textures[textureIndex]; } inline auto ShaderGraph::GetTextures() -> const std::vector& { return m_textures; }