// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Physics 2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include namespace Nz { Collider2D::~Collider2D() = default; /******************************** CircleCollider2D *********************************/ CircleCollider2D::CircleCollider2D(float radius, const Vector2f& offset) : m_offset(offset), m_radius(radius) { } float CircleCollider2D::ComputeInertialMatrix(float mass) const { return cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)); } ColliderType2D CircleCollider2D::GetType() const { return ColliderType2D_Circle; } std::vector CircleCollider2D::CreateShapes(RigidBody2D* body) const { std::vector shapes; shapes.push_back(cpCircleShapeNew(body->GetHandle(), m_radius, cpv(m_offset.x, m_offset.y))); return shapes; } /********************************* NullCollider2D **********************************/ ColliderType2D NullCollider2D::GetType() const { return ColliderType2D_Null; } float NullCollider2D::ComputeInertialMatrix(float mass) const { return 0.f; } std::vector NullCollider2D::CreateShapes(RigidBody2D* body) const { return std::vector(); } }