// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_DEPTHPIPELINEPASS_HPP #define NAZARA_GRAPHICS_DEPTHPIPELINEPASS_HPP #include #include #include #include #include #include #include #include #include #include #include namespace Nz { class AbstractViewer; class ElementRendererRegistry; class FrameGraph; class FramePipeline; class NAZARA_GRAPHICS_API DepthPipelinePass : public FramePipelinePass { public: DepthPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer); DepthPipelinePass(const DepthPipelinePass&) = delete; DepthPipelinePass(DepthPipelinePass&&) = delete; ~DepthPipelinePass() = default; inline void InvalidateCommandBuffers(); inline void InvalidateElements(); void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector& visibleRenderables, std::size_t visibilityHash); void RegisterMaterialInstance(const MaterialInstance& materialInstance); void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex); void UnregisterMaterialInstance(const MaterialInstance& materialInstance); DepthPipelinePass& operator=(const DepthPipelinePass&) = delete; DepthPipelinePass& operator=(DepthPipelinePass&&) = delete; private: struct MaterialPassEntry { std::size_t usedCount = 1; NazaraSlot(MaterialInstance, OnMaterialInstancePipelineInvalidated, onMaterialInstancePipelineInvalidated); NazaraSlot(MaterialInstance, OnMaterialInstanceShaderBindingInvalidated, onMaterialInstanceShaderBindingInvalidated); }; std::size_t m_depthPassIndex; std::size_t m_lastVisibilityHash; std::vector> m_elementRendererData; std::vector m_renderStates; std::vector m_renderElements; std::unordered_map m_materialInstances; RenderQueue m_renderQueue; RenderQueueRegistry m_renderQueueRegistry; AbstractViewer* m_viewer; ElementRendererRegistry& m_elementRegistry; FramePipeline& m_pipeline; bool m_rebuildCommandBuffer; bool m_rebuildElements; }; } #include #endif // NAZARA_GRAPHICS_DEPTHPIPELINEPASS_HPP