// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline void DepthPipelinePass::InvalidateCommandBuffers() { m_rebuildCommandBuffer = true; } inline void DepthPipelinePass::InvalidateElements() { m_rebuildElements = true; } } #include