// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include namespace Nz { inline void LinearSlicedSprite::AddSection(float size, float textureCoord) { NazaraAssert(m_sectionCount < m_sections.size(), "too many sections"); auto& section = m_sections[m_sectionCount++]; section.size = size; section.textureCoord = textureCoord; UpdateVertices(); } inline void LinearSlicedSprite::Clear() { m_sectionCount = 0; UpdateVertices(); } inline const Color& LinearSlicedSprite::GetColor() const { return m_color; } inline auto LinearSlicedSprite::GetOrientation() const -> Orientation { return m_orientation; } inline auto LinearSlicedSprite::GetSection(std::size_t sectionIndex) const -> const Section& { NazaraAssert(sectionIndex < m_sectionCount, "out of range section"); return m_sections[sectionIndex]; } inline std::size_t LinearSlicedSprite::GetSectionCount() const { return m_sectionCount; } inline const Rectf& LinearSlicedSprite::GetTextureCoords() const { return m_textureCoords; } inline void LinearSlicedSprite::SetColor(const Color& color) { m_color = color; UpdateVertices(); } inline void LinearSlicedSprite::RemoveSection(std::size_t sectionIndex) { NazaraAssert(sectionIndex < m_sectionCount, "out of range section"); if (m_sectionCount >= sectionIndex + 1) std::move(m_sections.begin() + sectionIndex + 1, m_sections.begin() + m_sectionCount, m_sections.begin() + sectionIndex); m_sectionCount--; UpdateVertices(); } inline void LinearSlicedSprite::SetMaterial(std::shared_ptr material) { assert(material); if (m_material != material) { OnMaterialInvalidated(this, 0, material); m_material = std::move(material); OnElementInvalidated(this); } } inline void LinearSlicedSprite::SetSection(std::size_t sectionIndex, float size, float textureCoord) { NazaraAssert(sectionIndex < m_sectionCount, "out of range section"); auto& section = m_sections[sectionIndex]; section.size = size; section.textureCoord = textureCoord; UpdateVertices(); } inline void LinearSlicedSprite::SetSectionSize(std::size_t sectionIndex, float size) { NazaraAssert(sectionIndex < m_sectionCount, "out of range section"); auto& section = m_sections[sectionIndex]; section.size = size; UpdateVertices(); } inline void LinearSlicedSprite::SetSectionTextureCoord(std::size_t sectionIndex, float textureCoord) { NazaraAssert(sectionIndex < m_sectionCount, "out of range section"); auto& section = m_sections[sectionIndex]; section.textureCoord = textureCoord; UpdateVertices(); } inline void LinearSlicedSprite::SetSize(const Vector2f& size) { NazaraAssert(size.x >= 0.f, "width must be positive"); NazaraAssert(size.y >= 0.f, "height must be positive"); m_size = size; UpdateVertices(); } inline void LinearSlicedSprite::SetTextureCoords(const Rectf& textureCoords) { m_textureCoords = textureCoords; UpdateVertices(); } inline void LinearSlicedSprite::SetTextureRect(const Rectf& textureRect) { Vector2ui textureSize(GetTextureSize()); return SetTextureCoords(textureRect / Vector2f(textureSize)); } } #include